[News]
June 2nd, 2004
As the below screenshot shows, I've done a *ton* of work on this program. Cities, Fortifying, better isometric graphics, slightly better tile graphics, a mini-map, tile bonuses, waiting, end turn space prompting, and a load of other improvements made this release. Download the tarball and check out the CHANGELOG for details.
freedom-0.0.3.tgz (contains source as well as binaries for both Linux and MS Windows, though the Windows binary is a few hours older than the finalized version)
May 19th, 2004
I just uploaded a new version of FreeDominion. I did a substantial redesign of the interface, moving from a Civilization-style square-tiled grid to a Civ2-style diamond-tiled map. I also threw in a centering feature and tweaked the map generator. The isometric map stuff took the brunt of my non-working day, so I wasn't able to do much else. I'm too lazy to put up screenshots right now, but I'll probabaly find the time for this soon enough. :)
freedom-0.0.2.tgz (contains source as well as binaries for both Linux and MS Windows)
May 18th, 2004
Hi. This is a Colonization-like game inspired by FCCA, a game project which I learned of while browsing through linuxgames.com last night. My work isn't nearly enough to be called a game; it's more of a coding demo, but if I can manage to get enough interest and momentum, maybe this'll blossom into something more interesting. :)>
And, yeah, I didn't have a land unit pixmap handy, so that's a hill coming out of the boat and exploring around. ^_^
freedom-0.0.1.tgz (contains source as well as binaries for both Linux and MS Windows)
qt-mt230nc.dll (you may need to save this into the same directory or into your WINDOWS or WINNT directory to run the program in MS Windows).
Below is a paste from the README file:
2004, May 18
Welcome to FreeDominion, an open-source project influenced by FCCA "http://fcca.sourceforge.net/", itself a game heavily influenced by "Sid Meier's Colonization". I discovered it on the 17th of May in 2004, and I thought it a really neat idea. With apologies to the creators of FCCA, I am temporarily borrowing their familiar-looking image files, but I'll see about being a bit more original in the future. As a consolation, my implementation of this game idea is open for anyone to crib from, though I really need to sort out how all these license issues work out. :)
Anyway, there are still a bunch of bugs hanging about (HINT: Don't move your unit to the bottom or right edges of the 64x64 map!), and I didn't enable the unknown-territory graphics (if you can believe it, I was too lazy to draw a 32x32 solid-black pixmap!). But here's what does work so far:
* Units cycle back and forth
* The unit stack actually works -- I could easily add (to the source, though) extra units
* You can specify (again, in the code) which terrain types a given unit type can move onto
* A unit can start the game as a child of another unit (that is, you can start off with a soldier in a boat)
* A land unit can move off from its parent unit (like a ship) to a land square, but it cannot yet move back into the ship
* spacebar cycles the units manually
* mouse clicks recenter the map
* moving a unit recenters the map automatically
* changing to the next unit recenters the map
* A Diamond-Square fractal algorithm is used to pseudo-randomly generate the map. It still needs work, but it's pretty decent so far
* The active unit blinks, and units on the same square as the active unit are not drawn
* The graphics routines are double-buffered (I think)